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 Post subject: Preseason Week 2 Sim
PostPosted: Tue May 18, 2004 12:08 am 
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El Paso Vulture

Joined: Thu Mar 25, 2004 11:35 pm
Posts: 244
File is up

http://www.thecfl.net/cfl.zip


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 Post subject:
PostPosted: Tue May 18, 2004 12:17 am 
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Legendary Former Owner
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Joined: Fri Apr 02, 2004 10:13 pm
Posts: 1240
Location: Baltimore Bombers
Any injuries? :?:


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 Post subject:
PostPosted: Tue May 18, 2004 12:27 am 
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Joined: Sun Apr 18, 2004 11:41 pm
Posts: 243
Location: ex-Charleston GM
[quote10cac2c="3ric"]Any injuries? :?:[/quote10cac2c]

Kennedy --Severe wrist sprain (4 wks) out
Hunt --Sprained ankle (1wk) probable

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 Post subject:
PostPosted: Tue May 18, 2004 12:32 am 
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Joined: Sun Apr 18, 2004 11:41 pm
Posts: 243
Location: ex-Charleston GM
GE, did you not get my export? Because I sent one. mckerney said that one wasn't forwarded for my team.

No huge worries though as no one was seriously hurt.

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 Post subject:
PostPosted: Tue May 18, 2004 1:44 am 
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Death Valley Copperheads

Joined: Sat Apr 03, 2004 4:47 am
Posts: 409
I really don't think I'm asking too much when I ask that [b6bccfb5]ALL AI DECISIONS BE TURNED OFF[/b6bccfb5]. I don't really care how, why or whatever happens, I just want it double- and triple-checked. AGAIN.

I was fucked over last preseason when various AI decisions were left on and free agents I signed were released and my starting guard ended up hurt for about half the season. Now, my starting nose tackle from last season is out for 7 weeks and the nose tackle I had signed to replace him is released along with a rookie linebacker I'd intentionally signed to a multiyear contract. Yeah, I know they're not great players and probably no big loss but they're who [b6bccfb5]I[/b6bccfb5] wanted and it's how [b6bccfb5]I[/b6bccfb5] want to build my team. I don't really give a great googly what the scout think of them or if no other teams or GM really think they're worth a darn. [b6bccfb5]I[/b6bccfb5] am interested and [b6bccfb5]I[/b6bccfb5] want them on my team.


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 Post subject: and no matter how ba
PostPosted: Tue May 18, 2004 10:06 pm 
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Joined: Mon May 10, 2004 7:38 pm
Posts: 757
Location: Chicago Hitmen
they are I want them on his team.

In all seriousness I agree that I dont want AI messing up my roster. I am the scout, I am the GM, I am the coach. See Jerry Jones.


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 Post subject:
PostPosted: Tue May 18, 2004 11:07 pm 
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El Paso Vulture

Joined: Thu Mar 25, 2004 11:35 pm
Posts: 244
I had double checked everything before running the sim, there all the AI decisions were turned off. I'm not sure what the issues were that would have caused the AI to make changes.


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 Post subject:
PostPosted: Wed May 19, 2004 12:00 am 
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Legendary Former Owner
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Location: Baltimore Bombers
Strange - my roster was tampered with as well. No player was released, but all players I made inactive was activated and a starter got injured when he wasn't supposed to play.

Can you run some tests to see what happens if you do things differently?


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 Post subject:
PostPosted: Wed May 19, 2004 7:33 am 
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Tucson Toros
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Joined: Sat Apr 03, 2004 2:30 pm
Posts: 4203
Location: Tucson Toros
I also noticed that my roster had been tinkered with - but only with regard to starting positions. Nobody was cut or signed, so far as I can tell.

The one thing I remembered about my last export was that I don't think I had reduced the active roster to 46 players before I sent it in. It's possible that, in that scenario, the AI will completely redo the inactive roster assignments and starting lineups. Just a thought.


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 Post subject:
PostPosted: Wed May 19, 2004 9:21 am 
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Joined: Sun Apr 18, 2004 11:41 pm
Posts: 243
Location: ex-Charleston GM
[quotefc790b4="Fonzie"]The one thing I remembered about my last export was that I don't think I had reduced the active roster to 46 players before I sent it in. It's possible that, in that scenario, the AI will completely redo the inactive roster assignments and starting lineups. Just a thought.[/quotefc790b4]

Yes, if you don't reduce your active roster to 46 the AI will take control.

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GM of the 2004 CFL Champion Charleston Sixpacks - #1 Hater of Hawaii

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 Post subject:
PostPosted: Wed May 19, 2004 5:36 pm 
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Death Valley Copperheads

Joined: Sat Apr 03, 2004 4:47 am
Posts: 409
My active roster was definitely at 46.

I don't know what needs to be checked or double-checked but this screwed me last season and it's already starting to screw me over this season so it definitely isn't cool.


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