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| Preseason Week 2 Sim http://www.thecfl.us/forum/viewtopic.php?t=224 |
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| Author: | MC [ Tue May 18, 2004 12:08 am ] |
| Post subject: | Preseason Week 2 Sim |
File is up http://www.thecfl.net/cfl.zip |
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| Author: | 3ric [ Tue May 18, 2004 12:17 am ] |
| Post subject: | |
Any injuries? |
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| Author: | sovereignstar [ Tue May 18, 2004 12:27 am ] |
| Post subject: | |
[quote10cac2c="3ric"]Any injuries? Kennedy --Severe wrist sprain (4 wks) out Hunt --Sprained ankle (1wk) probable |
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| Author: | sovereignstar [ Tue May 18, 2004 12:32 am ] |
| Post subject: | |
GE, did you not get my export? Because I sent one. mckerney said that one wasn't forwarded for my team. No huge worries though as no one was seriously hurt. |
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| Author: | daedalus [ Tue May 18, 2004 1:44 am ] |
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I really don't think I'm asking too much when I ask that [b6bccfb5]ALL AI DECISIONS BE TURNED OFF[/b6bccfb5]. I don't really care how, why or whatever happens, I just want it double- and triple-checked. AGAIN. I was fucked over last preseason when various AI decisions were left on and free agents I signed were released and my starting guard ended up hurt for about half the season. Now, my starting nose tackle from last season is out for 7 weeks and the nose tackle I had signed to replace him is released along with a rookie linebacker I'd intentionally signed to a multiyear contract. Yeah, I know they're not great players and probably no big loss but they're who [b6bccfb5]I[/b6bccfb5] wanted and it's how [b6bccfb5]I[/b6bccfb5] want to build my team. I don't really give a great googly what the scout think of them or if no other teams or GM really think they're worth a darn. [b6bccfb5]I[/b6bccfb5] am interested and [b6bccfb5]I[/b6bccfb5] want them on my team. |
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| Author: | dberner30 [ Tue May 18, 2004 10:06 pm ] |
| Post subject: | and no matter how ba |
they are I want them on his team. In all seriousness I agree that I dont want AI messing up my roster. I am the scout, I am the GM, I am the coach. See Jerry Jones. |
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| Author: | MC [ Tue May 18, 2004 11:07 pm ] |
| Post subject: | |
I had double checked everything before running the sim, there all the AI decisions were turned off. I'm not sure what the issues were that would have caused the AI to make changes. |
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| Author: | 3ric [ Wed May 19, 2004 12:00 am ] |
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Strange - my roster was tampered with as well. No player was released, but all players I made inactive was activated and a starter got injured when he wasn't supposed to play. Can you run some tests to see what happens if you do things differently? |
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| Author: | Fonzie [ Wed May 19, 2004 7:33 am ] |
| Post subject: | |
I also noticed that my roster had been tinkered with - but only with regard to starting positions. Nobody was cut or signed, so far as I can tell. The one thing I remembered about my last export was that I don't think I had reduced the active roster to 46 players before I sent it in. It's possible that, in that scenario, the AI will completely redo the inactive roster assignments and starting lineups. Just a thought. |
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| Author: | sovereignstar [ Wed May 19, 2004 9:21 am ] |
| Post subject: | |
[quotefc790b4="Fonzie"]The one thing I remembered about my last export was that I don't think I had reduced the active roster to 46 players before I sent it in. It's possible that, in that scenario, the AI will completely redo the inactive roster assignments and starting lineups. Just a thought.[/quotefc790b4] Yes, if you don't reduce your active roster to 46 the AI will take control. |
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| Author: | daedalus [ Wed May 19, 2004 5:36 pm ] |
| Post subject: | |
My active roster was definitely at 46. I don't know what needs to be checked or double-checked but this screwed me last season and it's already starting to screw me over this season so it definitely isn't cool. |
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